My role: level design, QA
Genre: 2D roguelike physics simulator
Engine: custom
Language: C++
Time period: 9 months
Team size: 10 people
In this roguelike adventure game, players control a small mining drone exploring the vast reaches of space. Along the way players gather resources, fight off dangerous enemies, and explore different sectors of the galaxy while struggling to make it back to Earth in one piece.
Play it here! ---> Download
While designing the gameworld, we needed a way for players to feel like they were progressing, while also giving them the freedom to explore. I decided to split the world into sectors, inspired by the game Rogue Legacy. Each sector has something unique about it that makes it more difficult to traverse, but there are collectibles along the way that help make exploring easier.
In each sector players are guided towards a docking bay. The docking bay is inspired by Dark Souls bonfires. Once it's recharged, players use the docking bay as a hub to buy items and upgrade their ship. It also lets players teleport between different sectors that they've discovered, which opens up the world by making travel less time-consuming.
Were I to keep working on this project, I'd like to improve the onboarding process for new players by adding a tutorial, and also give more rewards in the beginning to get players used to the gameplay.